It’s no secret that battling is at the very core of the Makai Kingdom: Reclaimed And Rebound experience. Indeed, innovative strategy-heavy RPG gameplay has long been the primary source of fandom interest in Nippon Ichi’s Disgaea and all its spinoffs (Makai Kingdom absolutely included). Simply put, the developer offers things no one else does, from absurdly high leveling thresholds and even higher maximum damage to a unique brand of quirk and meme-heavy scriptwriting.
Related: Makai Kingdom: Reclaimed And Rebound - Complete Guide To Item Skills
But back to combat. Your team smacks the enemy team. You work hard to ensure that yours is the team left standing. That’s the crux, but this is hardly a hack-and-slash. Precise turn-based decision-making is on tap in Lord Zetta’s tale, with an unusual movement system for the genre — Makai Kingdom eschews traditional grid-based traversal in favor of a more area-of-effect sort of maximum range.
All this and more is what makes the game notoriously hard to crack into at first. But crack into it you must, for Makai Kingdom: Reclaimed And Rebound hosts a wealth of depth we’ll discuss right here in this guide.
We’ll kick things off with a more detailed explanation of what we hinted at above. Veterans of most Japanese strategy RPGs (“SRPGs”) will be familiar with the isometric movement system. Indeed, fans of Western role-playing classics like Pillars of Eternity will at least understand isometric maps, albeit not necessarily grid-based mechanics.
That’s a lot of jargon to break down, so here’s the gist: most SRPGs involve the usage of a grid. When it’s a character’s turn, be they friend or foe, their movement stat will determine how many “squares” on the grid they can travel on that
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