It’s finally here. After 9 years of being one of the Yakuza series’ hidden gems, Like a Dragon: Ishin! has made it to the rest of the world via its flashy new remaster. Made in Unreal Engine 4, the game has received a big glow-up from the original game, which looked more like Yakuza 5 and 0.
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However, the remaster did more than make an old game look new. It spruced up the controls, cleared up the UI, and threw in a few other surprises for anyone who played the original Japanese game. These are the changes made to Like a Dragon: Ishin!
The first change is pretty simple yet hard to miss, as the UI has gotten a touch less cluttered. The Trooper Cards appear in the bottom left when they need to be used, taking up less space on the screen to show more of the action. The mini-map also sits in the bottom right, which might take some getting used to for veterans.
Interestingly, any foe the player fights now show how much damage they’ve taken per hit a la Yakuza: Like A Dragon. Perhaps this means its sequel will also be using UE4, and maybe Ishin has some leftovers from it like Yakuza Kiwami 2 did for Judgment. That, or it’s just a stylistic choice RGG Studio liked. Only diehard fans digging through the PC version will know for sure.
What are Trooper Cards exactly? Representing the player’s backup, they’re essentially a variety of buffs, skills, and abilities they can use to give them an advantage. In the original game, they could only be used in dungeons and in select encounters. Now they can be used anywhere at any time like the Amulets in Fist of the North Star: Lost Paradise. It’s possible to go through the game without them, but there’s no harm in getting an extra perk.
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