Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game.
Don’t you hate when giants… err, Leviathans, lose their minds and show up in your neighborhood, forcing you, your children, your children’s children, as well as the next several generations of your kin to move into the Underdark?
Me too.
Leviathan Wilds lets you and up to three others crawl out of your 12 Monkeys simulator and cooperatively purify these Leviathans, all from the comfort of your gaming table.
Leviathan Wilds is a cooperative game in which players strategically maneuver Climbers (their character) across the huge Leviathan’s body to shatter the crystals that are driving them insane. Games take about 45 to 90 minutes, depending on the player count and the complexity of the Leviathan.
The game takes place over a variable number of rounds, with each round made up of five turns. The following four steps are completed each turn:
• Reveal Threat: the facedown threat card farthest left on the Threat Board is flipped and the event or action is revealed—it does NOT occur yet • Activate Climber: The active Climber plays one card at the top of their Player Board, generating action points (AP) to spend during their turn. Players spend AP to:
• Climb: move one space in any orthogonal direction (1 AP) • Jump: move two spaces in any orthogonal direction or one space diagonally (2 AP) • Glide: Move down or down diagonal (X AP) • Strike: damage the crystals (X AP)
The HP of the crystals are represented by a D6. Once the D6 is at zero, it is removed, and players are one step closer to saving the Leviathan
• Rest: Shuffle your discard pile back into your Grip (draw deck, representing your ability to
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