While Bloober Team has often come under fire for its depiction of complex themes like mental illness in its games, it is undeniable how some of the games from the Polish studio, such as the Layers of Fear series, influenced narrative-driven horror games deeply. They also propelled the studio to unimaginable heights, allowing them to enter a collaboration with Konami to develop the Silent Hill 2 remake.
Before we will be able to see if the Polish studio will have done justice to one of the best survival-horror games of all time, we will be able to experience the definitive version of Layers of Fear, the series that put Bloober Team on many's radars. And from what I have played, I can tell that development team Anshar Studio is definitely hitting the mark on pretty much every aspect.
The short demo I was able to experience sports a mix of old and new features, with the new feeling almost as if they have always been a part of the Layers of Fear experience. Starting with the very first chapter of the story of the new character, the Writer, which will tie the stories of the Painter, the Wife, and the Actor together, and continuing with two chapters from the Painter's story from the original Layers of Fear, the demo does a great job at showing what the remake will all be about. The linear experience seen in the series so far hasn't changed a whole lot, with players having to move around some spooky, ever-shifting locations like the Lighthouse and the Painter's house, in search of items that will move the story forward while providing new information on current and past events, but some new mechanics make everything feel different, and way more involving.
Among these new mechanics are some extremely light combat mechanics. Shortly
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