Space programs across the world need a lot of buy-in from their governments, as well as some support from the population at large. In Astronaut: The Best the government is in fact five High Priests with their own agendas, and the population have no faith in the program. Enter you, as the new director of the Flaustrian Space Academy; the last one was killed for failing to get astronauts to Space. This is no normal space program though as you’ll be relying on more than the old centrifugal training, with a spot of supernatural assistance seeing you casting spells and conversing with spirits.
In Astronaut: The Best there are a number of things to juggle such as gaining favour with the High Priests or raising the glory of the space academy. Correblanch is the High Priest of the Sun who looks favourably upon ideas of purity and decency, whereas High Priest Inside-Track is all about money and the market. To gain favour with him making choices that are financially beneficial are key. Rulu is the High Priest of the Book of Knowledge, and she’s also a witch. She gives you access to creating spells that can be used to improve your astronauts’ stats, as well as improve favour with the gods. Starnat is the protector of Flaustria, and Morningdew is High Priest of the Moon.
At the same time, you have the astronauts themselves to train, and you have the standard training such as fitness, piloting, and studying… but, that’s not all. Flaustrain society also places emphasis on charm and beauty. Each pilot has a rating for each of these five categories which can be improved from training, as well as through the events that take place in the game. The astronauts can be an unruly bunch, and you’ll often have to intervene to prevent the program
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