One of the first things that stands out about The Lamplights League is its pulpy movie serial tone and style. On the one hand you have the 1930s setting, with all the film noir inspirations and character designs that this brings with it, but on the other, you have characters with special supernatural abilities, feeling a little reminiscent of The Minutemen from Watchmen. It’s an intriguing blend that immediately drew me in with the camera cuts and angles found in the opening cutscene.
Those opening moments really lean in on the classic noir setting, as a panicked courier races through the nighttime streets of Marseilles, nearly getting run over by a truck, only to find himself confronted and offed by a masked baddie. We then switch to the pair of characters that he was meant to rendezvous with, who then set off to find the courier and track down the package that has been taken from him.
Before you get stuck into the turn-based combat, exploring the world of The Lamplighters League takes place in real time, whether you command your characters as a group or individually, to make use of their specific sets of skills. What’s nice on PC is having the ability to play entirely with the mouse and click around to move and interact, to take direct control with keyboard, or seamlessly blend the two – with the console release on Xbox Series X|S, it also feels like this will be very well suited to controller play as well.
Each of the characters fits into one of three archetypes, with the Sneak, Bruiser and Saboteur. In a pleasing twist, The Lamplighters League mixes up the stereotypes here. Lateef’s slender silhouette does fit as a Sneak, but could just as easily have been a Saboteur, which is Eddie instead, despite his hulking frame.
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