The Day Before - billed as an online cross between The Division and The Last of Us - has outlined its MMO features, detailing some distinctly metaverse-y offerings.
In a new interview with Well Played, studio co-founders Eduard and Aisen Gotostev said that the game "predominantly leans towards player-versus-player engagements." While the team isn't ready to share its server population goals, the pair also suggested that the aim is for a balance between a "dynamic, populated world and optimal gameplay performance."
The duo also outline the spaces that players will actually share with one another. A 'survival colony' within the skyscrapers of the game's urban setting will act as a safe zone. While there, players will be able to trade, talk, and undertake quests together. They'll also, however, have the chance to work in-game "jobs," and then hit the sauna, the bar, or the gym to wind down as part of an attempt to "add to the depth of our game world, reinforcing the sense of a lived-in, vibrant community."
Those jobs will also give you the chance to buy your own in-game house - clearly in short supply despite the apocalypse. Fully customizable, they'll be immune to player attacks, and will serve as safe havens where you can hang out with friends.
On the one hand, there's an obvious MMO slant to this content. Games like Runescape and Final Fantasy 14 let players buy houses, and plenty of online PvP games offer safe spaces for players to explore at their leisure. On the other hand, I'm getting some real Metaverse vibes from these comments - getting a virtual job so you can buy a virtual house and then go and lift some virtual weights reminds me more of Web3 than World of Warcraft, and might be yet more evidence of developer
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