Welcome PlayStation players! This is ByungJik from Urban Wolf Games here to share some exciting news. Yes, it’s true, Legendary Tales is coming to PlayStation VR2 later this year, and we’re here to share with you some information about the game and its development.
So, what kind of game is it? A dark fantasy RPG with medieval weapons, armor, dazzling magic, an RPG attribute system, skill trees, and dungeons. Not enough? Well, we’ve got crafting, potion making, randomly generated items, collectible items, and a quest-driven storyline.
We’ve spent a long time developing this and we are so happy to be here. Today it is my pleasure to introduce to you the design philosophy that went behind building this fantastic VR adventure.
Designed from the ground up for Multiplayer VR
When we first started working on Legendary Tales, we wanted it to be a multiplayer VR experience from the get-go. I was obsessed with making players feel immersed in the world together, and it’s been the driving force behind our entire development process. Every feature, every part of the gameplay was considered only for VR since the beginning.
As examples, what if we can powerbomb enemies? What if you can damage enemies with the crossguard of your sword? You can do all this with your friends in multiplayer.
Co-op play with your friends
Attack enemy with crossguard
Powerbomb the enemy
Physics-based fighting
Legendary Tales is a physics-based VR game, and we want every hit to feel impactful. This was also what led us to develop our hard-hitting parrying system. We’re all about satisfying feedback, and strive to make players feel the power of their strikes through the reaction of their enemies.
You can push enemy back on your shield!
Play as a Taichi master!
Your combat potential is limited only by your creativity for brutality.
Traits and skill trees, reimagined in VR
All RPG gamers dream of forging and embodying their dream hero, and that’s especially true of VR gamers. A basic
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