At Gamescom 2024, I got the chance to try King of Meat, the debut game of British indie studio Glowmade. The developer was founded a few years ago by former industry veterans who worked on high-profile games like Battlefield, Fable, and Horizon Zero Dawn, and they signed a publishing deal with Amazon Games three years ago.
King of Meat is a colorful cooperative action game styled after survival game shows. It is set in the world of Loregok, which seamlessly blends traditional fantasy elements like dragons, trolls, and skeletons with corporate commercialism. Contenders join the so-called Komstruct Koliseum in a risky bid for glory, gold, and fame.
During the game, you race through the dungeons, hacking and slashing against all sorts of monsters while at the same time trying to impress the bloodthirsty crowd with your combat skills. Indeed, every action, such as dealing a certain amount of damage or looting treasure, provides a certain amount of points that go into the tally.
As for the combat itself, it's pretty standard fare for an action title, with light and heavy attacks, dodging, and whatnot. There appears to be a strong focus on various types of environmental traps to avoid, including classics like lava-filled rooms, spinning blades, flaming balls of fire, rotating spikes, and more.
To be honest, I wasn't too impressed with what I played. At first glance, everything seemed to be a little too vanilla to stand out in today's increasingly crowded lineup of cooperative action titles, but King of Meat does have a feature that could make it much more attractive: user-generated content. It will come with a dungeon editor on all platforms, allowing the whole community to easily create levels and share them with the public. Needless to say, this feature could vastly expand the longevity.
After the brief hands-on, I had the opportunity to speak to
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