Just about every week brings something new to Destiny 2, whether it's story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what's going on in the world of Destiny and a rundown of what's drawing our attention across the solar system.
The latest This Week at Bungie blog post was a monster. Bungie's Thursday update on the state of the game and community, as well as a periodic preview for upcoming content, rolled in at nearly 9,000 words running down tweaks to Exotics, info on Gambit, adjustments to Glaives, and alterations to weapon archetypes. There's a whole lot of interesting info in there, and you should definitely take a look at it--just makes sure to clear a couple of hours to make sense of incremental changes to weapon scalar stats. Turns out that video games are actually mostly about math.
The changes that are most interesting and most likely to have a major impact are those to airborne combat in the Crucible, however. It really seems like, in order to address Hunter players using the excellent and ridiculous ST0MP-EE5 Exotic boots and just catapulting over everyone's head, Bungie is just completely changing how fighting while airborne works. Talk about the long way around for a nerf.
The quick and dirty explanation of the changes is that Bungie is adjusting the stats of gun effectiveness while you're airborne. Right now, guns get an accuracy penalty if you shoot them while airborne, but not a ding to aim assist, and you can mitigate the penalty with specializations like the Icarus Grip mod or Warlocks' Heat Rises perk. Starting next season, airborne combat gets reworked to be an element of buildcraft you
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