Everybody's priorities are all screwed up these days. The sale of Crystal Dynamics and Eidos to Embracer Group especially highlights this. Square Enix's priorities are wrong because it sold off some of gaming's most beloved IPs in order to fund more blockchain nonsense. Gamers’ priorities are wrong because the initial reaction seems to be a mix of disappointment that a more recognisable company didn't buy these studios first, and anticipation of who will be sold next, because corporations rule and creative independence sucks. And journalists' priorities are wrong because all of our talk has been on Tomb Raider, Deus Ex, and Guardians of the Galaxy, not, as it should have been, on Whiplash.
You will not be alone in not knowing what Whiplash is, or even in wondering what Square Enix has to do with Damien Chazelle's dramatic exploration of the perils of pushing artistic excellence to the brink. Before Whiplash was a movie about a drummer, it was a fantastic little platformer about a rabbit and a weasel who were chained together. You controlled the weasel, and could jerk the chain to hurl the rabbit at people. Bunny, choke, weasel, jerk... there's a sex joke in there somewhere. I'm really more of a big picture person though, so all I can do is point out the puzzle pieces. I hope whatever joke you managed to tell was hilarious.
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In any case, Whiplash was brilliant. It was brilliant in the way ketchup on spaghetti was brilliant, the way colouring books and crayons were brilliant, the way that weird TV show with the puppets and the talking animals was brilliant. That is to say, it wasn't, but I liked it when I was a kid so now I am doomed to forever fight its
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