Before Bethesda’s iteration of the post-apocalyptic wasteland, fans of the series enjoyed the original Fallout titles by Black Isle Studios and Interplay. It featured an isometric view and turn-based combat, alongside immersive RPG elements.
Though Interplay has since handed off the rights of the Fallout series to Bethesda, it’s interesting to look at what the original developer had planned for its own sequels to the series. Interplay had sequels for Fallout Tactics and Fallout: Brotherhood of Steel planned, but its more interesting plans were for their own version of Fallout 3 and a Fallout MMO.
How Each Fallout Protagonist Compares to the Next
Interplay’s version of Fallout 3 was to be developed by its subsidiary, Black Isle Studio, under the codename Van Buren. It would have taken place in the year 2253, in the American southwest, bordering the New California Republic to its east. Van Buren would also allow the player to play as a human, a ghoul, or a super mutant.
The story begins with the player in prison. In classic RPG fashion, it’s up to them to explain how their character ended up there in the first place. After character creation, all the inmates are suddenly released from captivity by a huge explosion that takes out an entire prison wall, and the player is then free to roam the wasteland.
Eventually, the player finds out the truth behind the strange prison explosion, revealing Van Buren’s main questline. It was the doing of a mad scientist named Presper, who abhorred what the post-war world had come to and sought to rid it of people so that the Earth could start anew. To do this, he unearthed information on the New Plague, a virus that was supposed to be cured by the FEV strain of Fallout. With it, he began to
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