The original Fallout game is unique in that it presents the Vault Dweller with a time limit to complete the main questline. These deadlines push a sense of urgency onto the player, making each completed quest feel much more rewarding — from finding the Water Chip for Vault 13 to helping settlements across the wasteland of Southern California.
That said, Fallout’s canon ending doesn’t wrap up well for the Vault Dweller. On the contrary, it tells a grim tale of an exiled hero.
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At the beginning of the game, the Fallout overseer of Vault 13 explains that the facility’s water purification device has broken down and that they require a Water Chip to get it up and running again. Thus, the Vault Dweller must leave the safety of the vault and brave the dangers of the wasteland to find one. The player is also given a deadline: 150 days.
Should the Vault Dweller succeed in acquiring a Water Chip, they must return to Vault 13 and speak to the overseer again. He’s overjoyed that the vault has a stable source of potable water again but expresses concern over the Vault Dweller’s reports on the wasteland. He explains that the growing super mutant population in Fallout is worrying, so he sends the player out once again to eliminate the source of the creatures.
After doing some investigating, the Vault Dweller learns of the Unity, an organization of super mutants created by an individual known as the Master. The Master believed that humans ought to subject themselves to the Forced Evolutionary Virus (FEV) of Fallout to remove the inequalities that plagued regular humans. This transition would then bring about a new beginning for the mutants of the wasteland.
In classic Fallout RPG fashion, there are multiple ways to
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