One of Morrowind's best features was missing from Skyrim, and Elder Scrolls 6 has a chance to bring it back to the series. Most of the changes between games have turned out positively, but spell crafting being excluded from Skyrim left mages without one of their best tools. When Elder Scrolls 6 finally comes around, reintroducing spellmaking would be an excellent idea.
In Morrowind, players can craft their own spells by speaking to a spellmaker and mixing the effects of any spells that they know together. This feature added a lot of depth to spellcasting by allowing players to create more powerful and flexible spells. As a result, Morrowind mages had an impressive magical arsenal at their disposal. The removal of spellmaking in Skyrim meant that game's mages were missing a major part of what made them powerful in the past. Since Elder Scrolls 6 is repeating Morrowind's biggest mistake by being exclusive to PC and Xbox, it should also copy something good about it in spellmaking.
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Because spellmaking could blend any spells that the player knew together, a mage's skillset could grow exponentially based on the number of spells that they already knew. They could gain the ability to debuff enemies while dealing damage, fortify themselves in multiple ways at once, and other combinations. It added an extra dimension for mages that was only limited by their imagination, their wallet, and their existing spell list. It made playing as a mage more powerful as well as more convenient, since two spells could effectively be used at once rather than one after another. Morrowind had Elder Scrolls' best spellcasting system, and the perks of spellmaking played a major role
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