The towns and cities in The Elder Scrolls series have often been one of the biggest draws to the large worlds that make up titles like Skyrim and Oblivion. While Skyrim's Whiterun has become an icon for starting cities in games in general and the open-world genre specifically, the ten-or-more-year gap before The Elder Scrolls 6 releases is going to require an equally iconic first town.
In the time since Skyrim launched, several other titles have shown different ways that the next Elder Scrolls can improve on the formula for crafting towns and cities. This includes other games in the open-world genre made specifically by Bethesda as well, such as Fallout 4.
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It's important to break down the ways that Skyrim succeeded in this field. There are plenty of aspects from art design to the writing of storylines that help create exciting and lived-in worlds, but most important is the initial approach to people. Some of this success doesn't remain over the dozens or hundreds of hours in a Skyrim playthrough, instead leaving an important first impression on the player that influences the perception of these cities moving forward.
A perfect example of how the approach to one of Skyrim's cities sets the stage for its location is Whiterun, generally the first major city players visit. At this point, players may or may not have fought their way through Bleak Falls Barrow, but either way the first view of Whiterun comes from getting around the mountain in one way or another, with Dragonsreach climbing into the sky. As the player gets closer, the tight roads along rivers and forests make way for open plains full of NPCs farming and going about their lives until arriving at the gate.
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