Many of the side quests in are referred to in-game as"," reflecting their archeological nature. Although the main story is sufficiently thrilling, these side quests are arguably the best parts of the game. They allow players to explore far-off locations, learning bits of real history as they pick up ancient artifacts and discover long-forgotten ruins. Certain bits of Fieldwork and optional mysteries in are also intensely rewarding, granting players Adventure Points and rare skill books.
But the issue is that each Fieldwork mission is locked to its particular location — after all, players can't uncover the secrets of Gizeh while they're thousands of miles away in Sukhothai. Like the films, is a globetrotting adventure. Players will visit various locations over the course of the campaign, and by the time they've finished the main quest in one, they'll likely be eager to move onto another. But is it safe for them to leave any unfinished Fieldwork behind, or will they lose access to it later?
The good news is that there's really no point of no return in . Using the fast travel mechanics provided by Indy's journal, players almost always have the opportunity to go back to previous locations and complete unfinished side content, including Fieldwork, at their own pace. Quests don't expire or automatically fail at any point in time, so feel free to leave Fieldwork for later.
Indiana Jones and the Great Circle valiantly attempts to recapture what makes the movies special, and like Indy himself, it usually lands on its feet.
That said, there are points in the game where this kind of fast travel isn't available. Occasionally, the game's focus shifts from free exploration to linear story. These moments will lock the player into their current location until the mission is finished, but they'll still be able to fast travel back to the area later. The game will always warn the player before they walk into one of these with a brief voice line that implies the story is about to move
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