It was widely seen as a triumph when the PvP dungeon crawler Dark and Darker arrived in a surprise early access launch earlier this week, but some of that initial thrill has given way to widespread criticism of the game's microtransactions. Numerous fans have taken issue with developer Ironmace's decision to sell additional character classes and races through Dark and Darker's in-game store—and the pushback has been strong enough that the studio is considering changing course.
«I think I can speak for a majority that buying classes is not what we want in a Buy to Play game,» redditor BarnacleLanky wrote yesterday. «Cosmetics? Cool. Provisions? Please define. Classes? Hard no.»
BarnacleLanky acknowledged that the in-game currency used to purchase new classes can be earned through gameplay, but «the current rate of earning is abysmally low,» they said. «So if Ironmace wants to keep this system, then let’s talk about adjusting the rate of earning to be more realistic.»
That post attracted hundreds of replies, and to the Dark and Darker community's credit, many of them were quite thoughtful. Some posters pointed out that this is only the second full day of the game's early access release, and that early access by definition is meant to get this sort of thing hammered out. Others denied claims that the sale of extra classes is a «pay to win» scheme, defending it as a convenience option and a way for Ironmace to earn much-needed funds—an especially tricky and perhaps urgent task given the studio's legal battle with Nexon, which among other things saw the game kicked off of Steam earlier this year.
A lot of fans on Reddit aren't having it, however. One of the big points of contention is the fact that unlike most games that
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