If the Internet is already dead set on writing Foamstars off completely, then it'll be red in the face come PS5, PS4 launch day. Despite the comparisons it's attracting, this isn't really a Splatoon rip-off, and most important of all: it is really quite enjoyable to play. We had the chance to compete in multiple local matches at Summer Game Fest Play Days, and came away pleasantly surprised. With a single player campaign and more online modes on top, what we played was chaotic just as much as it was pure fun.
The Square Enix title isn't about territory control, or rather: the mode we played wasn't. Instead of fighting for space by covering the arena with foam, it plays out like any other round of Team Deathmatch until a squad of four has suffered seven eliminations. At that point, the best-performing teammate is marked as the Star Player and the round ends the next time they die. Foam is the key to all of this, dictating deaths, survival, abilities, and movement.
While the mode we played in Foamstars has a different goal, it's impossible to get away from how similar it is in certain aspects. Foam deals damage, and your entire skill set is based around it. Shooting too much of it leads to a complete loss of liquid (essentially a reload) and surfing in enemy foam will slow you down. That's all very Splatoon-like, except where it's not is in the very thing you're shooting: foam.
It's a 3D object that can be stacked, unlike paint which can only be plastered across things. This simple but important difference is the game changer Foamstars has to its name as you can essentially create your own cover, forts, and walls independent from the map itself. This adds an entirely new layer of strategy whereby you can almost forego the
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