There is a lot going on in the world of Overwatch right now. Season 5 launched this week, and we’ve started releasing information about Season 6—also known as Overwatch 2: Invasion—with its Story Missions, new hero, game mode, and much more. This week, we’ll go over a few topics: Season 5 and the changes to the Battle Pass that we've made, the game modes that we'll be releasing this season—with a focus on the 5-stack mini-season—as well as some thoughts on stomps in Overwatch and how they relate (or don't) to matchmaking.
Let's jump into the Battle Pass. We've heard feedback that you would like to see more of the season's themed cosmetics in the Battle Pass. Our Mythic skin has always been a part of this system, and we've typically had several other themed skins, but for Season 5, nearly every one of the skins in the Battle Pass is based on Season 5's theme. What’s more, we've also made changes to the Mythic skin. This season, it has been broken into several parts, and scattered throughout the Battle Pass at different tiers, with the first unlocking at tier 45. We've also built a story into Season 5's Battle Pass. At certain tiers, players will not only unlock an item, but also unlock the next part of the Questwatch story.
Not every Battle Pass will be like this—we’re still experimenting with what feels best, and what can make a season more fun. Going forward, we'd like to continue to evolve the Battle Pass to help it feel fresh, on theme, and exciting.
This season, we're releasing several new game modes: four of them, in fact! Defeat the Demon Lord, developed by CactusPuppy, is our first ever creator-made game mode. We're also releasing a new Summer Games event, Winston’s Beach Volleyball. I'm super excited for Magic and
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