Both and the original allow players to take a companion on a date at the Golden Saucer, and ’s new scenes are one of the best examples of how it improves its source material. Part of this is due to how and handled the relationships between Cloud and his party members. A lot more time is dedicated to building their dynamics, with new scenes and missions that better explore these relationships.
I hadn’t originally played when I got into the remakes. Without any nostalgia coloring my view of the original, I was slightly disappointed when I sat down to play it. I had reasonable expectations for the visuals and scope of the world, and I was pleasantly surprised by how exciting the turn-based action was. However, I was a little disappointed by the story aspects of the original game, which is something I thought would hold up the best over time. In particular, I was largely disappointed with the different Golden Saucer scenes, given how great ’s are.
meaningfully extended each character’s Skywheel scene, better showcasing their personality and relationship with Cloud. The most obvious example is probably Cloud’s date with Tifa. In the original, Tifa barely talks, and the two part ways awkwardly after the largely silent ride. In, Tifa’s inherent shyness still comes through, but there is more of a back-and-forth between her and Cloud where players start to understand more of the barriers that have always kept them from taking the next step in their relationship.
Yuffie’s Skywheel scene is also greatly improved in. In the original, she spends most of the time facing the entire opposite direction from Cloud before kissing him on the cheek, which is met by silence and then a snarky one-liner from the grumpy merc. Again, retains the spirit of the original scene while adding some much-needed depth.
Although Aerith’s Skywheel scene in hits many of the same beats as in, its small nuances add a lot to the original.
Yuffie describes how Zack used to let her win fights and that she
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