Like many indie hits, action roguelite Flame Keeper had rather humble origins.
Initially called Ignis, the game started as the result of the TK Game Jam back in 2018, made by a team that included staff from a variety of Polish games studios, such as Techland, Bloober Team, and T-Bull.
The project ended up taking second place in the competition and the developers knew that they were onto something.
“We created a small prototype where you play as a piece of magical coal. You had to collect energy from fire. It gives you your life,” lead developer Paweł Tomaszewski explains.
“And you had to collect a few resources from around the map and bring them to the main fire camp. It was just a small loop for this prototype.
“After that, we wanted to continue it and make it into a full game.”
However, faced with the challenge of developing Flame Keeper solely in their spare time, the team took proactive steps and engaged in a conversation with the CEO of indie publisher Untold Tales. This led to the inception of Kautki Cave as a subsidiary and a substantial investment in the project.
Bringing Flame Keeper to its full potential required additional funding as well. The Kautki Cave team embarked on a quest to secure investment, determined to elevate the game to new heights. Yet, they soon encountered another formidable challenge, this one in pursuing financial support.
"We created a small prototype where you play as a piece of magical coal"
“Unfortunately, it was a bit of a weird time because all the bigger investors were looking to back bigger AAA projects,” the CEO and head of Kautki Club – as well as VP and head of marketing for Untold Tales – Pavel Skaba says.
“But then I realized that the first batch of the Xsolla
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