Kay Vess will do just about anything to earn credits in Star Wars Outlaws. She’s mixed up with a lot of dangerous people and cash is always tight. While there are plenty of missions you can do for the various Syndicates, as well as loot and treasures to find, plus locks to pick for some cash, those all come with a lot of risks. If you want to earn some credits the honorable way, Kessel Sabacc is this universe’s preferred way to gamble. You’ll be introduced to the game early on and instantly hit with a wall of tutorials and rules to somehow master in just a single game. While it shares elements with some card games you may know, it is entirely its own beast. Let’s break down the rules so you know how to play the winning hand every time.
Kessel Sabacc is played in three-turn rounds and goes as many rounds as it takes for only one player to be left with chips. You start with six chips and are dealt two cards with the option to draw and discard one card each turn for the cost of one chip. You can hold to pass your turn and keep that chip as well. At the end of three turns, everyone’s hand is shown.
Cards are numbered 1-6, plus a couple of wild cards we’ll talk about in a second, and are either tan or red. You want your tan and red card numbers to be as close as possible — ideally the same number — but as low a number as possible. That means the best hand you can get would be two 1s. If your cards are not the same number, you lose chips at the end of the round equal to the distance between those numbers. For example, if you end with a 1 and a 4, you would lose three chips in addition to any you spent drawing new cards.
Only the player with the best hand regains any chips they used that round. The game is over for you when you or all your opponents are out of chips.
Besides numbered cards, there are also cards with special effects. These are the Imposter and Sylop cards.
The Imposter card has no value until the end of the round, at which point
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