We're almost halfway through developer Arrowhead's self-imposed 60-day plan to win back the affections of the notoriously raucous Helldivers 2 player base, and the developer has offered a sneak peek at some of the changes in store. Presumably, we can expect the game's next major patch to arrive around 14th October.
As reported by IGN, it seems like Arrowhead has put away the nerf-mallet and taken up the buff-hammer, with the poorly treated flamethrower getting a flat 33% damage increase, as well as increased armour penetration: «Flamer mechanics will be reverted to the state before the Escalation of Freedom update and flame based weapons can now damage heavier enemies like Chargers, Bile Titans, Impalers, and Hulks.»
Per Arrowhead, here is a small taste of some of the changes coming to the game:
Nothing to see here, folks
There is no peace amongst the stars
Are you optimistic Arrowhead will ever find the right balance between the power fantasy players seemingly want and the steep difficulty and extraction gameplay the developers intended? Let us know in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
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FLAMETHROWER NERF!
Adjust the other weapons accordingly but fix this ugly, poor performing, garbage Flamethrower.
@Xbox_Dashboard The article says it’s getting a damage boost.
Sounds good but do it and I will believe you. I'm completely burnt on this game due to the nerfs and lack of anything really new. These devs stated that they would stop with the nerfs and we got treated with a flamethrower nerf.
@dskatter No. Nonononononono. I want it, the EXACT, way it was. Glorious. It isn't just damage. It's the
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