@Pizzamorg Probably. I mean, ultimately, it boils down to whether you'd prefer a unique cyberpunk action game or a turn-based JRPG, but even as someone who heavily prefers RPGs to character action games, Tokyo Mirage Sessions can be difficult to recommend. I don't mind the music idol theme or the inherent cringe of the premise and own the game twice-over, but even on Switch, it never took off. TMS does have its small cult of enthusiastic fans, but Astral Chain is just way cooler.
Xenoblade 3 probably has the most streamlined and easy to manage combat in the series. Some series veterans think this makes it too easy, but as someone who isn't a gigantic fan of Xenoblade combat in general, I'll take them making it flashier and less annoying. It does feature a few returning characters, but the main game is its own original story and can be fully enjoyed on its own terms. As someone who was always ambivalent when it came to Xenoblade, I was not prepared to fall in love with it like I did. It's the first Monolith Soft game to top Xenogears for me.
Avoid the DLC expansion, though. It's excellent, but also heavily reliant on knowledge of the first two games to properly appreciate.
[Edited by Ralizah]
Finally completed Paper Mario: the Thousand Year Door today. It was my first time playing it and… it was okay I guess? No where near as good as it's hyped up to be.
The cast & writing are absolutely a delight (alongside some winning aesthetic choices), but those aspects are definitely pulling the most weight on what's otherwise a kinda dull game to actually play.
Most regions just consist of a long «hallway» overworld with a town and dungeon. Now the dungeon is usually fun & engaging to explore that first time around, but becomes a slog anytime you have to revisit it (which usually happens 2 or 3 times, especially considering side quests) which is a problem because there's SO much bland backtracking (in the obligatory «spooky» region you have to backtrack between the town &
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