It seems like every week there's another new story coming out about employees being mistreated or neglected by their employers.
This week it's Montreal-based studio Dynasty Loop, which has been working on NFT projects and (appropriately enough) has all but rug pulled its employees, judging by a Polygon report.
Dynasty Loop employees told Polygon the studio has been missing months of paychecks, asking them to return their equipment to the office (but insisting they weren't fired), and then trying to get them to sign a lien agreement under which they might receive the money they were owed eventually if they promised not to take legal action or file complaints with the government for six months. Now Dynasty Loop CEO Rania Oueslati is reportedly not even communicating to the studio's employees, referring all matters to her lawyer instead.
It's a bad scene all around, one made all the worse by how little it stands out from the crowd. It's depressing, right? I don't think many journalists actually enjoy talking to people whose lives have been shattered and writing these kinds of stories, and I imagine the companies whose reputations are being composted don't find it much fun, either.
Wasn't it all so much better back in the day when we didn't know about the ugly underbelly of game development? When people either weren't aware of the myriad ways developers were being abused by their employers, or perhaps even celebrated them as evidence of just how fun and non-corporate gaming was?
As a huge fan of nostalgia and all things retro, I'm going to lay out a helpful guide here so all the rotten companies in gaming can help us get back to those halcyon days of ignorance, if they're just willing to follow a few simple rules when
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