The foley artist who worked on God of War Ragnarok has shared some of the behind-the-scenes tricks and sometimes unusual sources for the realistic sound effects in the game. Though the follow-up to 2018’s God of War has been out since November 2022, the award-winning title continues to be at the top of some people’s minds, with the surly protagonist Kratos showing up in the Diablo 4 beta’s character creator recently, as well as in Elden Ring, Red Dead Redemption 2, and pretty much any game that lets players customize their avatar.
Several of the awards won by God of War Ragnarok have been for the game's audio, whether that be sound direction, score and music, design, or simply Best Audio, which the title earned at the 2023 Game Developers Choice Awards on March 22. One notable award Ragnarok received came from the 21st Annual Game Audio Network Guild Awards for Best Game Foley. For those who don’t know, foley is the name given to recorded sound effects that are added to movies, music and, in this case, video games.
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Foley artist Joanna Fang works for PlayStation Studios and recently shared the behind-the-scenes of her work during an interview with Wired. After speaking generally about how she uses unexpected everyday objects to reproduce an impressive array of sounds, Fang goes into specifics about how the sound effects for the barroom fight scene in God of War Ragnarok were made, which can be viewed attimestamp 6:26.
In some instances, Fang uses objects that weren't too out of the ordinary. For example, when the bouncer in the scene sets her swords on the weapon rack, Fang places an actual sword on a wooden pallet to recreate the sound. But a yellow
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