In , all players participate in the galactic war between humanity, the Automatons, and the Terminids. While capturing planets held by the opposing factions is essential to protecting Super Earth, Helldivers are regularly called to defend planets that have already been liberated. Liberty is never safe in, and to preserve democracy, it’s important to know how to defend planets under Super Earth's control.
Defending a planet is a game-wide goal that all players can participate in. Although you work in a squad of four to complete your specific missions, thousands of Helldivers all ultimately contribute to the same goal. The missions between offensive and defensive campaigns can differ, so it’s best to know exactly what you’re diving into before starting a mission.
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There are two types of campaigns: Liberation and defense campaigns. Liberation campaigns are offensive strikes meant to take Terminid or Automaton-controlled planets for Super Earth. In contrast,defense campaigns fend off Super Earth-controlled planets from either of the two current enemy factions in .
Defense campaigns can be identified on the galactic map by large crosshairs and timers placed above the planet. To join the war effort, click on the planet and start your own game or join Quickplay.
Each successful mission contributes toward the overall progress of a defensive campaign. Completing side objectives at higher difficulty levels increases the amount your squad directly contributes to the cause.
Any planet at risk of defense also has two health bars. The blue bar represents the Helldivers and Super Earth forces. The bottom bar, either green for Terminids or red for Automatons, represents progress made by enemy forces.
Helldivers need to reach 100% completion before the enemy does to pull off a successful defensive campaign. How fast either Terminids of
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