Starfield came out seven months ago and many of us are yet to heal from the discourse. Bethesda's "dream game" was a polarising thing, earning plaudits from some quarters and a more ambivalent response from others (including, ah, us). But seven months is a lot of time for reflection, and Bethesda boss Todd Howard reckons he knows why the spacey RPG was so divisive: It just wasn't traditionally Bethesda enough for some people.
Chatting with Kinda Funny, Howard said that many people have a very specific set of expectations when it comes to Bethesda's games: «We see a lot of players saying 'This is what I want out of a Bethesda game, which is to explore a world in a certain way, and Starfield didn't give me that. I prefer the way it's done in Fallout or Elder Scrolls.'»
And although Howard thinks that's «perfectly understandable,» he says it's just not the experience Starfield sets out to provide. «I do think for us—particularly me—going into a science-fiction game, I want to be able to land on all the planets. I want the game to say 'Yes' to us, knowing that that content is gonna be different than you've seen from us in the past.»
Which, hm, sure. I don't necessarily think Howard is wrong about that. I don't doubt that many players came to the next big Bethesda game expecting a kind of big, contiguous world they'd be able to explore just like they did the Wasteland and Tamriel, and were put out to find a bunch of relatively small levels siloed off from one another by loading screens.
But let's be honest, I don't think it's the fact that Starfield wasn't like Skyrim or Fallout 4 that has it sitting at a 61% "Mixed" user review score over on Steam right now. As far as I saw, it wasn't really Starfield's structure that rubbed some players the wrong way, but rather that its structure didn't have much of interest within it. Just a lot of very similar planets and some very anodyne writing (the latter, in particular, was my chief complaint about the game).
Anyway, if your
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