Hello! Welcome to the 312th edition of the WoW Economy Weekly Wrap-up!
This week we look at Professions in Dragonflight and discuss if they have been profitable or not for players. We also go through some simple ways to make gold for beginners and habits to form to build the mindset of gold making.
My name is Samadan and I'll be your guide through the World of Gold Making!
Is Dragonflight the Least Profitable Expansion?
Dragonflight has certainly been an expansion jam packed with features and things to make players time in the game enjoyable. Can the same be said for professions? Not just from enjoyment factor, but in the way we make a profit (which is a driving factor to enjoyment for many).
I remember at DF's start, farming for knowledge points, cycling through every profession to do quests for consortium rep and hunt treasures to gain mettle, crafting the best profession tools possible, making Google spreadsheet to calculate gains. Just to make very little to no profit at all in enchanting and alchemy.
Only profit I really made was by crafting blacksmithing weapons through personal orders. I hated having to spam my macro, I hated having to explain why I asked 8-9k gold, I hated having to explain how procs work, I hated having to simulate every craft with CraftSim Addon to tell to my customers what mat quality they should send, I hated having multiple conversations at the same time so I didnt lose any customers. Hated every part of it.
You know what I hated more? Inspiration, ressourcefulness and multi craft. Tried making a spreadsheet to calculate profit I would make with enchanting and alchemy and it was a real headache, how do you even take all those stats into account? I just hate the fact luck is taking into account, and all those stats revolve around luck.
Anyway this is my rant, I'm pretty p**d I worked so much for so little. (btw, I just came back a month ago, I know I missed a lot of gold opportunities)
I really hope they change the
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