Warning: This article contains Morbius spoilers
Morbius director Daniel Espinosa explains how the movie was impacted by Spider-Man: No Way Home. Released last year on December 17, Sony and Marvel's third solo-film for Tom Holland's Spider-Man turned out to be one of the biggest box-office sensations in recent memory, coupled with a very strong critical response as well. No Way Home's success can largely be attributed to it utilizing the multiverse to bring various villains and past Spider-Men into the MCU, even Tom Hardy's Venom temporarily, before being sent back to their respective universes by the end.
The latest entry in Sony's Spider-Man Universe, Morbius, saw its theatrical debut this past weekend on April 1, bringing in a decent $39 million at the box office despite devastating reviews. The Marvel movie stars Jared Leto as Dr. Michael Morbius, a scientist who incidentally afflicts himself with a form of transgenic vampirism while curing his rare blood disorder. Before the delays, Morbius was once scheduled to come out before No Way Home. In fact, Sony recently delayed the Living Vampire's spinoff to give the Spider-Man movie more time to breathe at the box office — and maybe to make some changes to Morbius as well.
Related: How Morbius' Rotten Tomatoes Compares to MCU & Sony's Marvel Movies
In a new interview with Uproxx, Espinosa opens up about how the movie was reworked to mesh better withNo Way Home. One of the biggest examples was the sky-cracking visual effect first used by No Way Home and seen again during Morbius' post-credits scene to signify Michael Keaton's Adrian Toomes/Vulture switching universes. Because No Way Home set this visual standard for how the multiverse works, Morbius had to follow suit.
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