We’re excited to debut our first trailer for Ghostbusters: Rise of the Ghost Lord, featuring PlayStation VR2 gameplay. The game launches October 26 and is available for pre-order now. Check out the new gameplay below and then read on for some highlights about how we’re utilizing the PS VR2’s unique capabilities to truly immerse players in the Ghostbusters universe. Then, for an extra treat, you can watch a roundtable interview with me and some of my team from nDreams that goes into greater detail about the game.
If you’ll excuse the pun, Ghostbusters is a “super” natural fit for cooperative multiplayer VR. Ghostbusting is all about teamwork. There’s no Ghostbusters movie about one person taking on the paranormal by themselves – and there’s nothing like wielding the iconic equipment together as you get up close and personal with angry ghosts. Add into the mix a new story, new location, new equipment, and new cast – and we have the recipe for the ultimate Ghostbusters experience in VR.
Eye tracking on PS VR2 is a game changer when it comes to accuracy and ease of use. We had first-hand experience with the power of eye tracking in our game Synapse, which released earlier this year. As you’d expect, we’ve implemented it here too as an option for menu navigation, as well as making it intuitive to grab objects from a distance.
However, it’s been most transformative in our cooperative game when it comes to communication, like seeing where your teammates are looking – as well as sharing a wink or two! It’s uncanny how easy it is to recognize a friend from the real world by their avatar’s mannerisms.
The PS VR2’s graphical capabilities help us deliver on emotional tone, such as feeling a sense of dread and unease going into a
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