UFC 5 was announced a couple of weeks ago, with a release date confirmed for October 27th. Quite a quick turnaround from announcement to release. The original trailer was a teaser showing some of the new additions players should expect, including the real impact system and doctor stoppages. Now, a UFC 5 deep dive video regarding the gameplay has been released, with Martial Mind giving the rundown.
The UFC 5 deep dive starts with a look at the real impact system. This system encompasses the health events fighters experience during their bout, facial injuries, reactions to body hits, and the cumulative damage that landed hits have on the fighters. To accentuate how the system impacts fighters, damage icons are being introduced. The vision penalty icon shows when a cut on the face has led to bleeding which in turn is impacting a fighter’s sight. When this icon appears, the amount of hurt damage does to that area will increase, making the fighter much more vulnerable. After 30 seconds of no contact in the affected area the penalty is removed. This also applies at the start of new rounds. Breathing penalty comes into play when a fighter gets a nose or mouth injury, and reduces the rate at which stamina can be recovered. Again, if that area is not hit again within 30 seconds the penalty is lifted as well as at the start of the next round. Stun icons are split between head, body, and leg and will appear if those areas become injured, ranging in severity from low to high. Health icons are split between heart, arm, and leg. As the health of these areas deteriorate, they become more susceptible to submission attempts.
Doctor stoppages are a new addition to the UFC franchise, providing an alternative way for fights to end. The doctor
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