If there is one thing about High Fidelity that rings consistently true, it’s that people love to make Top 5 Lists. Top 5 movies, top 5 songs, top 5 TV shows that were canceled because they cast Scott Foley; we love making lists. But, as much as I enjoy writing up my own top 5s whenever I’m bored out of my mind, I’ve found over the years that I’m quite bad at it.
I can easily name one or two entries that remain at the top of any list I make, but beyond that, it’s basically based on a whim. And that’s especially true when trying to rank the hundreds of video games I’ve played over the years. I’m awful at it, and if you were to ask me what my top 5 was on a Monday, chances are four of the titles wouldn’t be there if you asked me again on Friday. It’s all just related to whatever it is I’m fancying at the moment. Sometimes I’m a Marvel’s Spider-Man type of guy, other times I’m a Super Metroid fellow. Or, if a specific game from my past that I enjoyed is celebrating an anniversary, I might subconsciously give priority listing to it, which is what I’ve been doing all this month with Hotel Dusk: Room 215.
This month actually marks the 15th anniversary of Hotel Dusk‘s release. The game was a product of Nintendo’s “Blue Ocean” strategy. If you missed this era of Nintendo’s history, just look back at all the casual games it published for the Wii and DS as it tried to surf the wave created by the likes of Nintendogs and Wii Sports.
Across both platforms, these titles were referred to as “Touch! Generation” games, and it included some crossover hits like Endless Ocean, Elite Beat Agents, and Clubhouse Games. It also included some that didn’t quite connect with gamers of all colors, like Personal Trainer: Math, America’s Test
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