There’s a lot of lore coming with Immortals of Aveum; you’d expect that when the game and the story blend science fiction technology and powerful magic, and the characters are dressed in a slightly high-fantasy manner. It’s also an old-school, single-player narrative, so heck yeah, there’s going to be a big story behind it.
There will be plenty more discussion of that later. The ball players should keep their eye on is this: Immortals of Aveum is a magic-powers first-person shooter, launching in July for PlayStation 5, Windows PC, and Xbox Series X.
We got a taste of Immortals of Aveum’s spell-powered shooting during a reveal trailer at The Game Awards 2022 in December. A gameplay trailer out Thursday, and a closed developer presentation we saw last week, shed a lot more light on what that really means.
“It’s a type of game we haven’t seen for many, many years,” Bret Robbins, chief executive of Ascendant Studios, said during the presentation. Probably the closest comparison most FPS fans will make is to Raven Software’s Quake engine Hereticand its two sequels, published more than 25 years ago.
Developers at Ascendant, which Robbins founded in 2018, prioritized a rich story and world, and of course crisp, fast-paced single-player shooter gameplay with lots of visual payoff to the player. But foremost, Ascendant’s creators wanted to create a powerful battle mage that everyone would want to become.
“Everything about the game had to be the fantasy of being this powerful, awesome, gunslinger of a wizard,” Robbins said.
From what’s been shown, Ascendant seems to have pulled at least that off. Our demonstration began with what looked like an early mission to repel an invasion, borne in on futuristic airships. Glyphs and wards
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