The mad lads at Square Enix have released a demo for their remake of 90s RPG Romancing SaGa 2: Revenge Of The Seven, in which you play a whole dynasty of customisable protagonists fighting vengeful ancient heroes. It’s a turn-based battler with an empire-building component in which you play as several emperors in succession, passing on abilities and knowledge to your heir. In what I consider to be a poetic complimentary flourish, you can also pass on save data from the demo to the full game. Look, this is what counts as “poetic” just before lunch on a Thursday.
The demo gives you the beginning of the tale, ending with a battle against Kzinssie, one of the aforesaid malingering heroes. New to SaGa and worrying that you’ll need to play the first one before sampling the remake? Be of good cheer, my child: according to producer Shinichi Tatsuke, Revenge Of The Seven “has no connection to the rest of the SaGa franchise in terms of worldview or storyline” and “is designed to be easy to pick up even for beginners” thanks to some apparently ample tutorials and a choice of difficulty modes.
We ran through some of the remake’s new features in our announcement post, but I cannot expect you, a weary denizen of websites, to swim back through the sluggish tides of the internet and peruse something we published a whole three months ago. As Revenge Of The Seven’s story demonstrates, time marches forever onward, grinding away at the cartilage in the very finger joints we might use to click on links to the past. So here’s Tatsuke’s just-circulated breakdown instead. I hope your finger joints are still functioning well enough to scroll the page:
There are a lot of new features in this remake! There are new episodes from the Seven Heroes’ pasts, the battle system has been updated with increased strategic elements through United Attacks and the timeline, we’ve added new areas for character growth with abilities, plus new classes, new formations, new techniques, and new spells. There’s
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