Helldivers 2’s highly anticipated 01.000.4000 patch is finally here, bringing with it a mass of gameplay tweaks, balance updates, and fixes to the popular co-operative shooter, along with invite-only lobby creation, and a big change to the galactic map.
Today’s update seed the introduction of a number of buffs for the game’s weaker stratagems in an attempt to increase their viability, including the Orbital Gatling Cannon, which is now capable of softening up heavily armored targets. Others were tweaked to make their performance more consistent, such as the Eagle 110mm rocket pod stratagem.
The update also makes the supply lines that connect worlds visible on the galactic map, allowing players to see where an invading faction is launching an attack from. Super Samples have also been made available during ‘extreme’ difficulty 6 missions, which will give players who are uncomfortable playing at higher difficulties the opportunity to upgrade ship modules using the resource.
Extreme weather events have also been adjusted on some planets, making fog less dense, and the paths of fire tornados more random, which will hopefully prevent them from transforming extraction points into a burning hellscape. Artificial lighting surrounding human outposts has also been adjusted to make it less distracting to the player, who also now has the option of hiding in large patches of vegetation to make themselves less visible to enemy patrols. On that note, patrol spawning has been rolled back to how it worked prior to patch 01.000.300 following feedback from the community.
Invite only lobbies have also been introduced, alongside a slew of fixes that address UI issues, crashes, and gameplay bugs, including one that allowed players to throw an infinite number of grenades by pressing the quick grenade button after closing the stratagem select menu. The devs have also remedied a bug that allowed the shuttle to take damage during extraction at the end of a game.
Arrowhead's mysterious game master
Read more on ign.com