Helldivers 2 developer Arrowhead has released its first balance update, patch 01.000.100, which nerfs the game’s best loadout among other things. The update is out now on PC and coming soon on PlayStation 5.
First up, it’s worth mentioning the patch adds planetary hazards. This means planets now have extra environmental challenges that appear at random while you’re deployed, including fire tornadoes and meteor showers. In the patch notes, Arrowhead said there are many more planetary hazards now active, so players will no-doubt have fun contending with them all.
The meat of the patch, though, is a sweeping balance pass. On this, the quickfire eradicate missions, which are used by farmers to efficiently gobble up resources before resetting operations, now require more kills and enemies spawn more often. “The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete,” Arrowhead said.
As for weapons and stratagems, the Breaker, Railgun, and Shield Generator Backpack are all nerfed, among other items. These three in particular were seen as essential for high difficulties, and were a part of most of the game’s agreed upon best loadouts.
Explaining the decision to nerf the Breaker, Railgun, and Shield Generator Backpack, designer Alex K said all three “were quite strong with too little downsides, overshadowing all other options on higher difficulty levels.” However, the developer expects the changes won’t ruin the build, “but rather help the affected items find their place among the other options and stay effective in capable hands.”
Elsewhere, there are a number of fixes. The highlight here is armor rating values are now fixed, which means they should reduce damage as intended. This is fun, too: Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
There’s a lot happening in the world of Helldivers 2, including a recent new strategy that involves
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