Following a series of controversial weapons nerfs in , developer Arrowhead Studios confirmed that it will soon be adjusting the difficulty on certain enemies. When the most recent balance patch for dropped, the community was divided on how certain weapons had been adjusted, insisting that the developer should focus on buffing equipment rather than making it weaker. In the days that followed, players have vocally expressed their frustration that their favorite firearms are now no longer effective on the game's harder difficulty settings.
Per IGN, a message posted to the Discord by community manager Spitz confirmed that Arrowhead will be tweaking how some of the more monstrous enemies behave in the game to make challenging encounters a little more fair. Spitz noted that the team has listened to the feedback provided by players and is currently adjusting the spawn rate and health pools of bigger enemies. While no specific enemies were named, it's assumed the major problems are the Bile Titan and Charger Terminds, both of which are considered to be some of the toughest and most aggressive enemies in the game.
In the same message, Spitz further noted that the nerf to enemy spawn rates and health will arrive as a hotfix rather than a full update, stating that Arrowhead has yet to lock in an official release date for the patch. Given the amount of frustration the weapon nerfs caused, it's likely the hotfix will be pushed out sooner rather than later but until then Helldivers will need to rely more on their Stratagems to take out those terrifying beasts. This was actually the initial intention behind the recent balance update as Arrowhead stated that it wanted players to feel more reliant on their support kit than primary weapons.
Aside from the incoming hotfix, players have a lot to be excited about when it comes to the game's future. Arrowhead recently unveiled the game's next Battle Pass which includes plenty of new cosmetic items as well as several new weapons including
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