I’ve been completely hooked on Helldivers 2 since diving into its exceptional Starship Troopers-y bug-blastathon last week, and I’m far from alone - so many people are playing the co-op shooter that developers Arrowhead capped the game’s servers at 450,000 simultaneous players over the weekend to try and alleviate connection and login problems caused by its enormous popularity.
While the studio promise they’re still working on sorting those issues for good without making you wait in a queue, they’ve released a separate patch to make some in-game bug fixes and balance changes - notably twiddling the dials for some of Helldivers 2’s hardest difficulties and an event that wasn’t meant to be its hardest challenge, but has proved almost impossible for many players. (Including me.)
The catchily-named Patch 01.000.009 dropped over the weekend as a continuation of Arrowhead’s work to stamp out more bugs (not those ones) and add some extra stability to its foundations shaken a bit loose by the stampede of players rushing to spread managed democracy.
The patch fixes a number of crashes caused by various situations - including during extraction if you jumped into consecutive multiplayer missions, if you disconnected while shooting down-sights using the Defender, while accepting a party invite and a few others.
Mostly importantly, though, the patch includes a ‘fix’ for several of the game’s hardest difficulty levels, including Suicide, Impossible and Helldive, which were apparently too easy for being difficulties with such intense names. Eradicate missions have also been made tougher, but with more time on the clock - 15 minutes - to complete them.
On the flip side, the much-dreaded Defend community event currently taking place - which requires players to fend off the game’s robot enemies while leading civilians to safety - has been made easier. As someone who has tried and failed to complete even one of the missions, let alone the eight required to complete the time-limited
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