Helldivers 2 developer Arrowhead Game Studios is working on what's handily been the most-requested balance change since launch: nerfs to the Chargers, Hulks, Bile Titans, and other heavy enemies that are currently running roughshod over even the most democratic players.
In a post to the game's official Discord, published earlier today on the heels of a balance patch which made many heavy enemies even harder to deal with and subsequently ignited some ugly debates, community manager Spitz shared some good news:
"I wanted to take a moment this afternoon to let you all know that we've heard your concerns over the last few days regarding enemy spawns, enemy armor, and the ability to kill these enemies. As we've said before, our teams are always taking in player feedback and looking at how we can tweak the game to ensure that it is fair, enjoyable and provides the best experience for everyone.
"I can confirm that we're currently looking at changes to the spawn rates and health pools of heavy enemies, and will be attempting to spread them out more to prevent large spikes of tougher mobs appearing at the same time, as well as making them a bit easier to bring down. This change should go out in a future hotfix - no date as of yet. Thanks as always for your patience!"
The enemies themselves are fine in isolation, but when the battlefield has more big dudes than a Strongman competition, things can fall apart quickly. Your Stratagems are on cooldown, your grenades may as well be paper balls, and your heavy weapon – whether it's a railgun or a new favorite like the flamethrower – can only fire so fast.
While the actual in-game changes remain to be seen, this statement does address the biggest pain points in the Helldivers 2 community. Simply put, there are too many dang armored enemies and not enough anti-armor options to handle them. Out of absolutely nowhere, entire packs of Charger bugs and Hulk bots will roll up, or fall out of the freakin' sky, and absolutely ruin your
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