As Helldivers 2 players digest the game’s first balance patch, developer Arrowhead has discussed the thinking behind changes to weapons and stratagems, calling on players to give them a chance.
Patch 01.000.100 nerfs the Breaker, Railgun, and Shield Generator Backpack, three items considered essential to higher difficulty play and Helldivers 2’s best loadouts. But it also buffs weaker weapons and stratagems, including the Flamethrower, Laser Cannon, Punisher, and the 380mm and 120mm Orbital Barrages.
It’s the nerfs to the Breaker, Railgun, and Shield Generator Backpack that are already causing the most discussion within the Helldivers 2 community, given their effectiveness and, thus, their popularity. On higher difficulties, Helldivers 2 throws an often overwhelming number of powerful enemies at you, many of which require hard-hitting weapons and stratagems to deal with.
The Breaker is (was?) an effective shotgun with long range and damaging shots. The Railgun was deemed essential for taking down the game’s most powerful enemies, such as the Terminid Bile Titan. And the Shield Generator Backpack was deemed required for survivability. These items were so effective that some Helldivers 2 players admitted to kicking randoms from their group if they didn’t have a loadout that included them.
In a post on the Helldivers 2 Discord, designer Alex K outlined Arrowhead’s approach to balancing in the game. Alex admitted “having your favorite toy nerfed absolutely sucks” because of the time invested by players to master those toys. “And then having that weapon weakened feels like a punishment for being too good at the game,” Alex continued.
However, Alex asked players to give the recently nerfed weapons and stratagems a chance. “I implore you not to compare a changed item with its older version, but to evaluate the existing one as it is and see if it still has a place in your heart,” Alex said.
Speaking generally on Arrowhead’s philosophy, Alex said today’s update is “the first round
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