The Warcraft universe's Titans are coming to Hearthstone next month, with 11 new legendary cards representing the mighty world-striding creator gods. Each Titan has three bespoke abilities and, if you hadn't already guessed, every class gets its own Titan card.
The new Titan legendary cards function very differently to anything we've seen in Hearthstone before. Once player, a Titan can deploy one of its three abilities per turn. Once all three have been depleted, they operate and attack like a normal minion.
Take the druid Titan Eonar the Lifebinder, for example. Her abilities are: 1) fill your hand with cards, 2) return your life to maximum, and 3) refresh your mana crystals. It's up to you in what order you play those effects, although obviously keeping the card on board is going to be a challenge given how much your opponent will want to remove it.
Each class will also get a legendary Keeper card that's more like a normal Hearthstone legendary—those are your Tyrs, Freyas, and so on. Lore-wise, the expansion is set in Warcraft's prehistory, after the Titans have defeated the Old Gods and are settling down to create life on Azeroth. As you'd expect the accompanying VFX for the Titans' entrances and abilities are pretty epic.
Another new keyword is Forge, which alludes to what Titans are good at. Cards with Forge can be upgraded while still in your hand for two mana, which boosts their performance. An example given was Cyclopian Crusher, a three mana 3/3 with Rush that becomes a three mana 6/5 with Rush once forged. Not a bad investment of five mana across two turns. Every class will get its own Forge keyword card.
The Titans expansion will also see the return of the Magnetic keyword, due to the Titans' extensive use of
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