It’s very often worth looking at things from both sides, whether it’s a simple misunderstanding between yourself and another, or a deep analysis of historical events. The original Greedfall presented a fantasy world with clear-as-day allegories to the European settlement of the Americas, and, as it heads into Early Access later this year, Greedfall 2: The Dying World will give a fresh view of this clash of cultures from the perspective of the natives.
Set 100 years before the original, there’s a much more tentative balance between the native tribes of Teer Fradee and the colonists that have come to the island. The exploitative tendencies of those from the Old Continent have yet to be fully understood by the clans, but the impact is already being felt and this is explored through the game’s opening.
As a native of this island, you will eventually be ripped away and taken back to Gacane, but the game’s opening hours first show you Teer Fradee and let you explore how it’s being changed. You’re in the final stages of becoming a Doneigada – a sage that helps to safeguard the Yecht Fradí and lands alike – tasked with exploring the surroundings to the small village in an attempt to discover what’s behind a mysterious sickness, unusual injuries afflicting hunters and animals alike, and generally why the once abundant life and nature around them is being corrupted.
It doesn’t take long to see the issues. The colonisers that struck bargains with the natives for things like hunting rights and mining rights are exploiting these privileges for all they’re worth, and massively impacting the native populace in the process. The trapper camp, for example, has covered the surrounding area with big bear traps that the unaware are haplessly getting caught and injuring or even killing them.
Naturally, there’s a multitude of ways that you can try to resolve this, but the trappers seem immediately standoffish and resistant to any kind of moral reason. So, the question is, do you try to fight
Read more on thesixthaxis.com