The upcoming 4.7 update is, presumably, one of the last the popular action-RPG will push out prior to the introduction of its next major region, Natlan. In general, the game cycles through one nation per year since its release, with most new version X.0 updates coming within a few months of the game's launch anniversary. With something so big in the pipeline, it makes sense for players to temper expectations for the next handful of updates and events.
However, 4.7 will feature what many believe to be a major upgrade to a long-maligned system. is an open world gacha action-RPG with an energy system — Resin — that dictates how players spend their time in-game. Resin is the «cap» on how fast players can progress their accounts — it's required to pursue artifact drops, materials for character ascensions, and more. The maximum amount of Resin will be changing from 160 to 200 as of 4.7 — but that won't solve 's biggest problem when it comes to its time-gated resource acquisition.
Details about a rumored new character in Genshin Impact have arisen, hinting at what may become a much-needed buff to an underused Elemental Reaction.
The best way to look at 's Resin economy isn't necessarily in its total amount. It's best to evaluate Resin efficiency for the player; that is, how easy it is to maximize Resin usage relative to factors like time invested, resources acquired, and familiarity with the game's systems. In that sense, it doesn't matter how high the cap realistically gets, as it will still be constrained by other elements that HoYoverse can't alter with just a cap change — having 160 or 200 Resin, for instance, won't matter if a player is away for two days.
Of course, there is a way to help alleviate Resin inefficiency (the idea that every second spent with maximized Resin is a «waste») with Condensed Resin, but that's a capped inventory item as well. At a certain point, Resin just isn't efficiently stored anymore. Five Condensed Resin essentially works out to 200
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