We live in arguably the greatest era of gaming controllers. And while I’m sure younger generations will take it all for granted, those of us who’ve been gaming for a few decades know it’s been a long road to get to where we are today. The Switch Pro controller, Xbox Series X|S controller, and PlayStation Dual Sense controller are the best controllers we’ve seen from console manufacturers, both in terms of comfort and usability. And you know that’s the case because basically every third-party controller manufacturer these days is producing devices that more or less look exactly like what you can get from Nintendo, Microsoft, and Sony.
But that hasn’t always been the case. For many years, back when gaming was still thought of as a “kids’ thing,” manufacturers put out the absolute worst controllers the industry has ever seen. Some were gimmicky, and a lot of them were just too cheaply made. For this list of the worst video game controller designs, we’re looking beyond just the strangest oddities that somehow made their way to store shelves and will focus on the controllers that actually made gaming worse. Also, we’re only including controllers we’ve actually used (so you’re safe this time, controller for the View-Master Interactive Vision).
Apple is in a good place with gaming right now as its Apple Arcade subscription service continues adding new titles every month. But it wasn’t always like that. Apple has always been at odds with the gaming market, as anyone who tried to play the hottest PC titles of the early 2000s on an eMac could tell you. In 2015, the company added gaming capabilities to the fourth-generation Apple TV, with one catch: games for the service had to be able to use the Apple TV Siri Remote.
For some
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