attracted a fair share of criticism despite its overall acclaim, and one particular note of complaint has reappeared in As updates to one of the most beloved RPGs of all time, it's no surprise that the remake games are prime targets for critique. Although it's definitely possible to make valid points about their weaker elements, one that's gotten a lot of practice in the past is ultimately a fairly minor issue to fixate on.
A major part of 's appeal is the draw of seeing the world of Gaia rendered in the detail that's possible on modern consoles. The original made excellent use of PS1 capabilities with a vast array of gorgeous pre-rendered backgrounds, but this approach also locked the game into one perspective for each setting. offered a lot of new ways to look at Midgar, and significantly expanded that vision to cover iconic locations from Nibelheim in Chapter 1 to the Gold Saucer and beyond.
One issue in that got blown way out of proportion was that of the door to Cloud's room, which had an unusually low-resolution texture in the original PS4 release of the game. In the context of a game with stunning visuals overall, it was a bit of an odd distraction, but hardly anything that had much of an effect on the game as a whole. Anyone who found this issue distressing is going to have a bad time with, however, as the new game doubles down on this particular problem.
It doesn't take long to start spotting some textures that aren't up to par in which can be a letdown, considering how impressive the detail is when it's at its best. Fans first noticed some graphical issues in the demo of the game, but a pre-launch update to Performance Mode alleviated the worst of the offenses. The inconsistent textural quality, however, seems to be an issue of its own.
These out-of-place elements can pop up anywhere in the game, from a notably smudgy pipe that Zack ducks behind in the opening sequence to the interior of the truck that takes Cloud and Sephiroth to Nibelheim in the
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