is upping the firepower available to the soldiers of Super Earth, but as exciting as this news may be, it could actually be a cause for concern. Over the course of 's updates, there's been a good bit of debate over how strong weapons should be, with some key nerfs that addressed overpowered weapons causing community backlash from those who fell in love with these advantages. The nail-biting difficulty found on higher levels can make for thrilling gameplay, however, even if it dilutes the sense of a power fantasy.
The newest weapon update adds the LAS-99 Quasar Cannon and the MG-101 Heavy Machine Gun, two weapons that both look like potential heavy hitters. Although an armor bug that persisted for a while after the game's launch propelled light armor to popularity, weapons have never followed the same minimalist approach. Big guns can be essential for chewing through the bulky defenses of Automatons or the various resistances of Terminids, and the fresh additions are certainly designed in a way that can quickly attract some fans.
Although the idea of blasting apart enemies with the new weapons is certainly appealing, it's worth considering the fact that doesn't tend to add things without a reason. The developers at Arrowhead Game Studios often play coy about intentions, hiding behind the facade of the Ministry of Truth's general lack of honesty, but it's still easy to see that apparent leaps in power have quickly been countered throughout the game's progress so far.
One good example of this was the Major Order to "," which brought an exciting update in the Galactic War of deploying Termicide against the bugs. It didn't take long, however, for new flying enemies to appear, seemingly as powerful mutations caused by the Termicide. The new Operation Swift Disassembly seems likely to incur unexpected consequences on the Automaton side of things, potentially equipping the Automatons with powerful new allies as well.
The addition of new weapons isn't something that would
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