consumed my life for about a month, serving as the grand, overwrought, and still incomplete finale to a dedicated run through the original and that I started in January this year. It's an exceptionally long game, filled to the brim with both great bespoke content and a fair share of more generic tasks scattered throughout its world. Spending countless hours on a story's middle chapter can feel like a major time sink, one that's tiring in its worst moments but thrilling in its best ones.
Binging games has a way of making them worm deep into your head, a concept that might be best exemplified by the so-called "" where an avid player starts to map the parameters of a game onto their mind or the world itself, even when the game is boxed up on the shelf. With, I wasn't struck by any images of swinging oversized swords or casting materia in my day-to-day-life. But I did get something unexpected out of it, and that could very well last me a lot longer than even the game itself did.
Final Fantasy 7 Rebirth divides up its story into chapters, and it's probably not the number that returning FF7 Remake fans would expect.
Among the many minigames featured in, one of the most distinct — and divisive — has to be the piano. It's a surprisingly robust rhythm game, at least as far as the kind that are stuck in as side content tend to go, assigning notes to directions on the analog sticks and delivering increasingly complex rhythms as sheet music is unlocked throughout the story. It's a joy for some players and frustrating for others, especially when it comes to getting high ranks. I count myself a fan, even if I struggled while nabbing an A on some tracks.
FF7 Rebirth offers a lot to do in Costa del Sol, but although all can be entertaining, some activities end up being a lot more memorable than others.
's piano minigame isn't really anything like actually playing the piano, and although it's a good bit simpler than the real thing, that can also make it harder. The rhythm is
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