The Witcher fan has imagined how the upcoming Witcher 4's UI might look if CD Projekt Red chooses to make Ciri the game's lead character. The creator of this concept took inspiration from The Witcher 3's original menu design, but aimed to improve it in every way, resulting in a cleaner and more user-friendly UI.
Many players know that navigating through the various in-game screens of The Witcher 3, such as skills, glossary, and inventory, can be a daunting task due to their overcrowded RPG nature, particularly when playing on a console. As a result, the designers of the upcoming chapter may need to reconsider their approach to this aspect of the game. In response, senior UX/UI artist Artem Sivochalov shared his version of The Witcher 4's menu design, featuring Cirilla as the potential protagonist. However, it's worth noting that the studio has not yet officially announced any details about the next game in The Witcher saga, so this is purely a fan's assumption at this point.
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The image below showcases Ciri's inventory screen, which features several familiar elements borrowed from the previous game. Like Geralt of Rivia, Ciri relies on two swords, bombs, and potions to complete her witcher contracts. However, all gear icons have been reworked, and their positioning has been improved for better readability. Additionally, there is a concept image of the in-game glossary screen, which offers players tips on defeating various monsters. One significant change from Wild Hunt is that the designer replaced the in-game models of creatures that CDPR used with artwork, resulting in a glossary that looks more like a fairy tale book than an encyclopedia.
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