Although the following statement might sound slightly absurd, games like God of War Ragnarok can be seen as movies, where users control the protagonist and to a certain extent, other characters too. Such is the nature of most RPG games, wherein players have the ability to control the outcome of a particular encounter.
Although most RPGs with branching storylines have different outcomes which depend upon the choices made by the player, some have a very linear storyline to begin with.
Having said that, dialogues are an important aspect of games like God of War Ragnarok. Not only do they give the characters a human aspect by letting them interact through language, but they give everyone an insight into the thoughts of the character, and also take forward the narrative of the game as a whole.
In God of War Ragnarok, barring a few really specific dialogues, most cannot be skipped, and for good reason as well!
Dialogues can be downright annoying at times. Players usually want to jump right into the action and start playing whack-a-mole with all the enemies that the game has to offer. However, for a game that is as well crafted as God of War Ragnarok, the fact that players cannot skip dialogues is actually a blessing in disguise.
Not only do the dialogues reveal the nature of Kratos' equation with several characters that he meets throughout the game, but it also helps in taking forward the overall lore of the game as well.
Now, lore is important because it forms the base of the entire storyline of the franchise. Without lore, any game would be a random mixture of activities where characters are running around doing stuff without any set reason.
There are some dialogues which can be skipped in the game. However, these are very few in
Read more on sportskeeda.com